I studied Animation Cinema at Satyajit Ray Film & Television Institute and later transitioned into game design as a self-taught practitioner.
My work sits at the intersection of play, storytelling, and social reflection—driven by curiosity, empathy, and a desire to create experiences that feel deeply human.
TRAVEL
I have travelled more than 15,000 kilometres across India on my motorbike, navigating cities, highways, villages, and long stretches of silence.
This journey reshaped how I observe people, landscapes, and myself.
Travelling slowly, exposed and unfiltered, helped me become a better human—more grounded, more patient, and more aware of my place within a larger collective consciousness.
It continues to influence how I design experiences that respect context, pace, and emotional truth.
ENTERTAINMENT
I am drawn to narrative-driven games such as What Remains of Edith Finch, The Vanishing of Ethan Carter, and Last Day of June.
Their compact form paired with long-lasting emotional impact deeply inspires my own work.
Growing up with the films of Hayao Miyazaki, followed by exposure to world cinema during college, shaped my sensitivity towards atmosphere, silence, and visual storytelling.
Outside screens, I enjoy playing the flute and occasionally the guitar—using music as another way to slow down and reflect.
END GAME
Becoming a better human and contributing meaningfully to society with a selfless approach is what keeps me awake at night—pushing me to learn, question, and work harder. I believe creativity carries responsibility, and I strive to use my skills in ways that add empathy, awareness, and quiet impact to the world around me.