Games
I learned game design largely by teaching myself. From foundational ideas in The Book of Lenses to countless online mentors, breakdowns, and experiments, my learning has been hands-on and iterative.
My practice spans:
I primarily use Godot for digital game development. Most of my early design work—systems, mechanics, rules, and world-building—begins on paper, before moving into digital form.
My practice spans:
- Level design
- Game art
- Narrative & story writing for games
- Tabletop RPGs and board game design
Game Projects
One Step Every Day
Card Game / Educational
A card game inspired by the 52 card 4 Suit Game, designed for children. The game introduces themes of sustainability, education, gender equality, and cleanliness.
The last bite
Point-and-Click / Web Game
A simple point-and-click web game where the player’s objective is to finish the food on their plate to progress through levels.
The Encounter
Experimental / Web Game
A story-driven web game centered on a conversation between a person and their inner self.Through dialogue and choice, the player navigates memories, regrets, and unresolved questions, slowly uncovering how personal decisions shape identity.
Drifting Apart (Upcoming Game)
2D Platformer / Adventure
A 2D adventure platformer where the player journeys across valleys and mountains, revisiting fragments of their past.
The game uses traversal and environment storytelling to reflect on memory, loss, and the search for meaning over time.
The game uses traversal and environment storytelling to reflect on memory, loss, and the search for meaning over time.
The Churning (Manthan)
Tabletop RPG
A TTRPG inspired by stories from the Kathasaritsagara of the Indian subcontinent.
Players navigate myth, morality, and consequence in a world shaped by oral storytelling traditions and collective memory.
Players navigate myth, morality, and consequence in a world shaped by oral storytelling traditions and collective memory.
Kin Slayer
Experimental / Jam Game
Created for the 20-Second Game Jam.
Players train a mosquito to eliminate its own kind, turning instinct against itself.
A darkly humorous reflection on control, violence, and unintended consequences.
Players train a mosquito to eliminate its own kind, turning instinct against itself.
A darkly humorous reflection on control, violence, and unintended consequences.
LACE
2D Platformer
LACE is a 2D platformer game based upon my short film where a child navigates his inner struggle to finding the exit.
Four Seconds
3D
This game takes players on a mind-bending journey through the final four seconds before a person awakens from a near-death experience. Set in a surreal, memory-filled space, players explore fragments of the character’s past life while solving puzzles to complete the story. I developed this game in GODOT 3D